Thrustmaster T500 RS Force Wheel with Feedback (PS3/PC)
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The T500 RS is a real driving simulator, combining power and precision. Thrustmaster has drawn from more than 20 years of expertise in racing wheels, with a single goal: to develop a wheel and pedal set that allows users to go as far as possible in the GT5 experience. The designers have taken into account the expectations of the most demanding gamers, while also adhering to the technical choices of the developers of this new opus in the benchmark car racing series.
The T500 RS’s dual official GT5 and PlayStation licenses are the result of this unique positioning, as Kazunori Yamauchi, CEO of Polyphony Digital and Senior Vice President of Sony Computer Entertainment Inc., explains: “The goal that I set for the Thrustmaster team was to design for me the most precise wheel ever developed, without any latency – to accurately reproduce the sensations of GT5, and let users truly feel the emotions experienced by drivers on real racing circuits.”
Ergonomics was at the heart of the wheel’s development, with an eye on optimising gameplay, performance and driving sensations. The sequential gearlevers mounted on the base feature large 17cm levers that are constantly accessible without letting go of the wheel. The wheel itself offers a remarkable 1080° rotation. These 3 full turns are also adjustable, thanks to a motorised stop, allowing the gamer choose the maximum degree of rotation according to the type of racing circuit and the car being driven.
The T500 RS is a true racing simulator designed for the most die-hard racing fans: its power is unmatched, with Force Feedback effects relayed via a 65W industrial motor, providing 150mNm at 3000 RPM. The Force Feedback mechanism is vigorous, fast-acting and extremely responsive. While the power is potent, the integrated large dual-belt system ensures backlash-free and smooth behavior.
Fans of even the most intense racing experience know that power alone does not allow them to achieve the best performance. With this in mind, the T500 RS provides total precision which never decreases over time.
The wheel is super-precise with 16-bit resolution and 65536 values on its steering axis.
The spacing and height of the 100% metal pedal set is also fully adjustable and accommodate individual driving preferences by offering 2 positions: “floor-mounted” F1 style, or “suspended” GT style. The brake pedal has been given extra attention, with reinforced and adjustable resistance that lets users perfectly tailor their braking with near surgical precision, and which includes a removable mod.
A textured foot rest, also crafted entirely of metal, completes the pedal set. Gamers will notice that having 3 pedals at their disposal not only enhances the level of realism.
The pedal set of the T500 RS is 100% adjustable: you can adjust the height, the spacing and the inclination of each pedal and even replace the Thrustmaster pedals by a set from motorsport manufacturers. The pedals set of the T500 RS is made of 100% of metal (7Kg / 15.4Lbs) which provides optimal stability, the best durability and the most realistic, simulation experience.
- With 2 locations to choose from (mounted: F1 or suspended: GT).
- Metal pedals, high stability and resistance.
- Weight 7 Kg approximately.
- 3 adjustable pedals both in space and height.
- Brake pedal and adjustable enhanced resistance.
- Textured metal footrest grid.
Is the the new technology developed by Thrustmaster to reproduce movements made on a product in games. It relies on magnetic – and not mechanical – 3D (HallEffect) sensors, placed in different locations according to the product in question. The precision made possible by the use of this technology is significantly higher than that provided by standard technologies.
Another advantage of this system: by eliminating all friction, it guarantees zero mechanical wear, for permanent precision that won’t decrease over time.
The level of precision is also enhanced by the absence of any dead zones: even the slightest movement made by the player results in a reaction. Actions in games are therefore more linear, smoother and without any untimely jolts. A patent application has been filed for this technology.