Mass Effect Andromeda (PC) (Code in Box)

Release Date: 23 March 2017
£9.09 includes FREE UK Postage (other delivery options available)

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Release Date: 23 March 2017

Product Reviews

The worst writing in the series; The best combat in the series

TL;DR - It's an average game in all aspects except combat that you can sink some hours into, and then wonder why you even bothered.

From the get-go it was clear that there was an attempt to copy the original trilogy's sense of discovery when first encountering the collectors, which was then replaced with a sense of urgency when realizing the reapers' motives, but Andromeda fails miserably with very average writing, strange pacing, MMO-esque side quests and an anti-climactic ending that makes you go "Wait, what? Was that it?"

(1) The game appears to be very unoptimized for how average it looks. Character models look like plastic, NPC hair looks like clown wigs, most planets are almost entirely empty, and the game has several irritating visual issues like incorrect lighting indoors and VERY low quality shadows on some objects. All that is achieved while dipping to 30 FPS at 1440p with a GTX 1080.

(2) The majority of side quests are fetch quests that make the player travel from planet A to planet B, and then back to planet A just to get some ridiculous reward. This gets quite annoying since you cannot just fast travel from planet A to planet B - You have to reach the ship [Loading Screen], take off [Loading Screen], travel to another system [Loading Screen], travel to the destination planet [Loading Screen], land on it [Loading Screen], fast travel to the NPC [Loading Screen] and then do it all over again in the other direction. This is the design philosophy behind dozens of side quests in the game.

(3) The combat is pretty much the only redeeming quality of the game. It's fluid and fast paced. The respec station on the ship means that you can experience all the game has to offer in terms of combat in one play-through, though there are character builds and weapons that are objectively superior to others, which makes higher difficulties very easy as improvements are unlocked.